Where to find mzulft aedrome key




















Create a free Team What is Teams? Learn more. Where can I find the key to the door in Mzulft Aedrome? Ask Question. Asked 9 years, 10 months ago. Active 5 years, 11 months ago. Viewed 75k times. I'm in Mzulft Aedrome and ran into this door, but apparently it requires a key. Can it be found inside the dungeon or did I miss a quest when I entered this place?

Improve this question. Ivo Flipse Ivo Flipse 7, 23 23 gold badges 64 64 silver badges bronze badges. Add a comment. Active Oldest Votes. Gavros Plinius is against the wall ahead and to the right. Loot him when he dies to find, among other things, the key to the unpickable door, the only way forward. Head east along the corridor. The right wall seems to have collapsed partly; earth and plants intrude into the typical Dwemer architecture. A few pieces of Dwemer scrap metal , along with some pottery, are scattered on and underneath the stone shelves to either side as you climb the ramp.

Avoid the small pressure plate that will trigger rows of spikes from the ceiling ahead. You'll stumble upon the corpse of a Synod researcher on the path just after the spikes; step over them, but be sure to grab the random potion near their body.

Turn right, where two Dwemer bowls, a pot, and an urn are arranged just before a doorway. Beyond you may spy a Dwarven spider worker from a distance as it skitters among the gears in the next room. Another is around the corner, hard to see through the steam. There's also a Dwemer convector on a stone table among some Dwemer pottery and a random potion.

Keep heading east up the ramp, past more pottery and scrap metal. In the next room are two more leveled spiders, one in the northeast corner and one which will pop out of a scuttle on the south wall. Other than the requisite bits of clutter, there's also a random potion of magicka by the west wall, and two doors.

The door to the north is trapped; either step back to avoid the spears from the floor when opening it, or disarm the adept-level tension cable at the bottom right of the door. Beyond is another spider, an unlocked chest , and a moonstone ore vein in a steam-filled dead end. The door to the east opens to a ramp littered with quite a bit of scrap metal for refining.

The corridor takes a left turn at the top, where you'll see another door with a scuttle on either side. The left scuttle houses a leveled spider that will ambush you when you get close. Past the door is a short corridor that quickly becomes a natural rock cavern complete with a tree. Just inside, near the tree, is a pile of rubble; climb over it to find a Dwarven shield tucked away in the corner.

There are two patches of Namira's Rot fungus in the area. Down the tunnel, just before the next room and near the second Namira's Rot patch, is an alcove with a moonstone ore vein and a handy pickaxe on a barrel.

A leveled chaurus or chaurus hunter DG feeds on another researcher in the next room. On the right is basket containing two sheaves of wheat , with a third on a food barrel beside it. A scaffold leads up to another, equally dead researcher, two bed rolls, a random potion, a random scroll , a Falmer ear , and an apothecary's satchel.

At the base of the scaffolding to the right is a bucket and a basket containing a whole salmon , a piece of cheese, a gourd , and two potatoes , while under the ramp and to the left are two more pickaxes and some leather strips.

Across the room is a moonstone ore vein, a table with some sacks of food, a cabbage , three potatoes , a rack of dog meat , and a knapsack.

The tunnel leading out has a tripwire rigged to a falling boulder trap, but it is fairly easy to spot. Two leveled chaurus scuttle about among the bones of many different animals and at least one human just past this, and the architecture starts to show more Dwemer traits again.

After a right turn and a ramp, a Dwarven sphere will pop out of a scuttle on the wall just before an adept-locked gate. Behind the gate are two unlocked chests, five pieces of pottery, a Dwemer cog , a solid Dwemer metal , a Dwemer gyro , a Dwemer scrap metal , two Dwemer gears , and two Dwarven metal ingots. Head north, then east up a ramp to another large set of doors. A leveled spider is just past the doors in a corridor filled with steam. At the junction, a sphere will pop out of a scuttle in the dead end to the right.

Turning north again, you'll enter a room with stairs leading down into a pit, a corridor leading north on the other side of the pit, and a spider. Down the stairs are lots of scrap, a random potion, and an alchemy lab set into the table. To the south, a leveled locked gate leads to an unlocked chest. Back up the stairs and north into the next room, you might spot a sphere rolling around the far side of the room.

Between you and the sphere is a large floor pit down stairs to the right, and a thin ledge skirting it to the left. There's no loot in the pit, but there are two spiders in the scuttles on either side of the stairs. On the ledge leading across to the far side where the sphere patrols is a set of three steam piston traps , then a set of pressure plates, then three more pistons. These aren't very dangerous; they'll just push you off into the pit if you walk into them. North, the tunnel is filled with rubble, and the corpses of a spider and a Falmer hint at what is to come.

An unlocked chest is on the ground near them, and the door to the next zone is up a ramp to the east. Before heading through, loot the next set of corpses two spiders and a Falmer in front of the doors, and duck around the collapsed wall on the left to find an unlocked chest.

The boilery starts off at the bottom of a ramp, where the remnants of two Dwarven spiders and a sphere guardian litter the floor. Up the incline you'll find another sphere guardian in pieces part of the sphere is still rocking back and forth, as if it was just destroyed , and the remains of a spider in the open just past that. Beware while looting the spider, as a Falmer very much alive is in the corridors nearby. It patrols in a counter-clockwise loop, so if you follow it at a distance, you can sneak by should you desire.

Whichever fork you take, you'll end up in the same place shortly, though the right turn near the spider leads you past another Synod researcher 's body.

Going straight puts you within grabbing distance of more metal items , plus a Dwarven metal ingot in a bowl. Either way, the only way forward is east up an incline a destroyed sphere guardian is at the right turn before the ramp. At the Oculory[edit] Insert the Crystal into the gap at the bottom of the large ring. When you have done so, the ring will rotate so that the focusing crystal is positioned at the top.

An Oculory was a massive, stationary machine created by the Dwemer. There were two types of Oculory created by the Dwemer; the one located in Mzulft was used to display maps that highlight locations of magical artifacts. On his body a Mzulft Key allows access to the ruins, and a Research Log sheds some light on the goings on. The main section of the city. Tunnels have been bored through the ruins where Falmer used to live.

The key is found at the right path where a Dwarven Centurion is.



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