Should i go operative or sniper




















Same, but apparently, my install wasn't rigged to also have PTS in a semi-ready state coulda sworn it was so I'm apparently having to DL from the beginning. Gonna hope so bad. So I'm not too pessimistic. But I love my Scoundrel so much and I've got this weird feeling in my gut that I'm gonna have to choose between Sleep Dart and Combat Stealth, or something painful like that. I've got this weird feeling in my gut that I'm gonna have to choose between Sleep Dart and Combat Stealth, or something painful like that.

Please note that PTS is provided in English only. Here you go. You are a true bro. Yeah, same I mean, this is what loadouts is supposed to solve. Instead we're getting total. You're right, but it's still frustrating as hell for those that do.

It's the choices you adjust that change moves that I have an issue with. Yeah, I figure that's what's happening. Sorry, Operatives lost their CC? That sounds stupid, takes the fun out of sneaking.

That absolutely sounds like an oversight, tbh. There's no way. There is no fucking way they removed that. It would feel wrong without it. They're breaking things, not fixing them this time around. I'm happy with quite a few of the changes Same, honestly I am surprised they seem to actually be taking into account feedback.. Yeah, I saw a couple good things. Still not quite what I'd want, but at least they seem to be listening.

What exactly is broken with stealth mez? But let's remove it from the game, and then allow people to enter PvP matches without Stuns. Except Holo vs Flashbang.

Or break the first dart and then immediately get another dart and capped. Oh god, please don't destroy my Sniper Boi.

Please I'm begging you. We are making quality of life changes to parsing, so they will show as broken at this time. Parsing is working! Lets change it! Sounds like it, yes. Sleep Dart is gone, in all 3 specs. Log In Play Free. Operative or Sniper? TomBlueSaber I'm thinking of starting an imperial agent character soon but I'm having trouble deciding what my advanced class should be.

Originally I was gonna go Sniper no doubt but some things happened that made me consider operative. First I learned how fun and useful stealth could be with my Jedi Shadow. And second I got a sweet blaster rifle in a cartel market pack that seems like it'd be fun to use. I know I could use it as a sniper but I doesn't feel right because it's not a full blown sniper rifle So any advice? Rebamcfan You can also skib few enemies if you need to.

Sniper is long range class that does tons of damage if handled properly, you can destroy your enemies fast, really fast with it. Play to level 10 or more and decide yourself: Do you prefer long range or short range from 5 to 1m , do you like to do only damage or would you like to do healing? Mind you, Sniper has one of the simplest rotations when it comes to Sharpshooter Sniper. Not simply their battle tactics, but their history, philosophy, arts.

Lillythiel Snipers f. And the only true sniper deals the least amount of damage of all classes and has other significant drawbacks. Operatives on contrast perform best, if you can attack your targets from behind or out of stealth. But neither aspect is really necessary in group-based PvE Choose 'Precision Instruments' utility if you want to ignore energy management as well.

It is made worse by the fact that the abilities one Combat Style has to choose between are not necessarily as strong as the abilities another Combat Style has to choose from. In other words, the ability choices do not affect everyone equally. No player should have to make a choice like that. All this change did was force you to pick something specific in a different tier. Here are all of the abilities and some notable effects that were completely removed from the Combat Style:.

Please note that the above list does not necessarily include all notable effects. I only included what I happened to notice.

In addition, I want to clarify that BioWare basically just merged Evasion and Countermeasures into the same ability, but the way they did it where each Combat Style has a different ability name, animation, and icon, makes both of them feel more distinct while leveraging existing assets.

PTS was quickly patched up with a fix that implemented the following changes, as JackieKo explained on the forums :. Many of the new passives you have to choose from are quite creative and will help a ton in making the different specs feel more unique beyond just having different animation sets.

The choices you make are still the cherries on top of the cake that is your core rotation. It does feel like these changes are primarily aimed at non-endgame players though. Raiders and PvPers have many of their most useful tools locked away behind unnecessary choices. It remains to be seen how the Operations can still be played, especially in Master Mode, where you already need to utilize all of the tools available to you. I am quite excited about these unique new passive and ability effects.

Chris Schmidt did mention that switching to this new leveling progression system and separating the Combat Styles from the Origin Stories would enable that. I still really hope they reconsider forcing us to choose between abilities that we currently always have access to.

I still want to use all of them! This is a testing environment and it will be full of bugs and unfinished things. Also based on the current test phase you might be limited in your freedom of what you can do and where you can go.

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