How many torches power the shrine of light




















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Or is it? If you get a good angle you might be able to rush past her and probably even hit the loading trigger during the cutscene. Has to be figured out. Water Temple Big Fire Trolls: When spraying them with water they will eventually run out of their fire surface; you can kill them after that but they will still run towards you and try to attack you.

If you spray the water for a little longer it will paralyze them, making them easy to kill. Boss Fight Corallis: How fast bombs will land in a suitable spot is random. The ramp which Corallis goes next will light up. Which ramp it will be is random but it's never the same ramp in succession.

Water Shrine Using Ash to kill Trolls seems to be the most efficient way. Only the big Trolls will attack your blue Allies, you don't need to worry about the small Trolls unless they are in your way and costing you time. The giant Ogre Troll almost always will interfere, you should look out for him and deal with him at the 3rd or 4th cannon. The most efficient way to kill big Trolls with Ash is to just use Inferno at them until they get thrown off their feet, the rest of their health will be drained by burning effect.

Snow Temple If you try to spray the first 3 Ice Warriors into the abyss with Deep Blue, be aware that the incoming frost breath from Queen Thyra can freeze you if you spray too long. Save and quit after releasing the second Walrus will despawn all 8 green Trolls on the ground, making the section easier and faster. Boss Fight Queen Thyra: Her big eye will do exactly 20 bounces until the spikes disappear.

If you deal with the big eye with Major Ruin, make sure that the eye is touching the ground as you hit it. If you hit the eye while it's in the air it will have no pushing effect. Thorn's Pass Hold RT during the loading screen as you enter Thorn's Pass as it will cause Major Ruin to roll down the path during the cutscene. Anything that saves time and is not executed in the current WR will be listed here.

Hop with Major at the end of the first pipe in Thorn's Castle Twitch Video at time mark twitch. Delay Major Ruin spirit upgrade until you run out of spirit somewhere in Mountain Rise. After lighting the last cannon at water shrine, drop off the ledge to warp back to the bridge instead of quitting out. In Thorn's Airship, on the right wing, cut the corner narrow so you get a chance to destroy the left airship before it draws back out of reach: youtube.

Games Streams Forums More Home Games Streams Forums. Carefully, he continued north. In the next room, Link found 20 rupees in the chest, and jumped up to reach more Magic Powder. When he was ready, he opened the locked door to the left. Once inside, Link was enveloped in darkness, haunted by two ghosts. Unable to touch--or damage--their ethereal forms, he quickly ran to the torches and lit them with Magic Powder.

The brightness scared the ghosts away, causing a chest to appear. Upon opening it, Link found the Power Bracelet! The Power Bracelet allows Link to lift and move heavy objects, like pots and stones! It's automatically equipped, so don't worry about setting it to a slot. Returning to the room Link found the 20 rupees, he found he could now lift the pots blocking his way. He lifted and tossed the pots away that blocked his path by the open treasure chest, then continued over the orange tiles.

Once he reached the Crystal, Link struck it, moved onto the raised blue platform, then struck it again. Link hopped off the raised platform and claimed his prize inside the chest - the final small key. To get past the orange platforms ahead, Link turned around and struck the crystal yet again, lowering them.

He then took open the path south, where an imprisoned Pols Voice, skeletal Stalfos, and keese resided. Defeating them haphazardly lead to no results, but found defeating them in this particular order caused a chest to appear.

The rabbit-like Pols Voice took no damage from Link's sword. Instead, Link lifted the pots with his newfound strength and threw them on the fiends , crushing them. Defeat the Keese with your Sword. The stairs here simply led Link to a side-scrolling area with Goomba and Piranha Plants.

On the other side, Link would emerge in front of an Owl statue, which would tell him the order in which to defeat the enemies. Don't bother going through here - it's a waste when you already know the correct order! Nightmare Key in hand, Link returned to the previous room, then opened the locked door to the right. In the room behind the locked door to the right, Link found many pots and a few enemies. Defeating all the enemies here revealed a secret stairway, which he took.

The next passageway was smooth sailing until Link stood on a platform that refused to move, sneering at him. He descended the nearby ladder and picked up the pot on the floor beside it, brining it to the sneering platform with him. With his weight combined with the platform, it finally lowered, allowing Link to continue.

In the next room, Link eagerly hopped to the large door with the giant key hole, and entered with the Nightmare Key. A literal Genie in a bottle awaited Link on the other side of the Nightmare door. It heartily laughed at Link, mocking that his Sword was too brittle to break his strong pot. But Link, brimming with strength from the Power Bracelet, hoisted the pot--Genie and all--into the air and tossed it at the wall. Only a crack appeared, but Link now knew this was how he must unarm the Genie.

After knocking the Genie's pot over and tossing it at the wall a few times more, the Genie's protective vase completely broke! Angry, the Genie seemingly split in two translucent versions of itself and violently circled the room.

Link couldn't harm the ghoulish fiend while it was in this state, so he patiently waited for it to reform. But if luck wasn't on his side, Link had to dextrously avoid the fire ball the Genie cast, and then get in a sly attack while the Genie angrily pummeled in front of himself. Upon entering the dungeon, you'll see a chest. Skip it and go up. Light the two torches with magic powder. This should open a door to your right. Go through it and kill all the enemies in the room to receive a key.

Go down a screen. To kill this enemy charge your sword while facing away from it. Walk towards it again while not facing it , and then release your charged sword. Open the chest to obtain the Compass. After opening the chest go a screen north, then a screen right. Hit the switch and go south a screen. Kill the enemy and hit the switch at an angle with your sword. A chest should appear containg another key. Take it and go right.

Use Roc's Feather to jump over the pit and step on the button. Another chest appears containing another key. Take it and hit the switch in the room. Go up a screen and kill all the enemies there. A key will appear on the other side of the baracades. From there go down, left, up, then right, hitting switches along the way, to get the key.

In this room get the key and go left three times and open the locked door. There, light the torches with magic powder and a chest will appear containg the map. Go up a screen and knock the enemy into the pit. A chest will appear. Take the item from the chest and from here go down a screen, right three times, down a screen, right, up, then right again.

After dealing with the enemies, go up one screen. Here, push the two blocks in the middle of the room together and kill the bats.



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